Lets go GMTK
Hello, this is Bit
I am, so god damned proud of what my team achieved with this. I have worked with these people for years, Biz and Gangrene was a part of the team making Filly Astray. And both of these have gone such a long way in developing their skills in music and art respectively. Gangrene was cranking out these 3d models in under half an hour. Dreamt up and painted the billboards, and modeled the whole map. He used a curve to build the track, and then programmed blender to build a mesh out of it, there was some struggle with the UV but he figured it out. And yeah, it turned out to be mostly driveable and actually quite fun. This method also made it easy to tweak the track, and it generated a line that the game then could hook into to generate waypoints.
Noteworthy is an industry vet at this point. Althoguh the industry is more game adjacent, he knows all about UX and is a programmer. Modelling and cars is more of a hobby, and yeah, he made the car, the intro animation, and a lot of polish and adjustments, like the rain effects. Biz is the audio guy, and he did everything you can hear with the exception of the voice work. He had a busy weekend but still managed to deliver And Sondy, well she wasn't really going to participate in this jam, but I managed to talk her into lending me her excellent voice, and she overdelivered, and even composed music to go with her add reads!
Also Noteworthy created a trailer for it! Because why not, a gamejam game can have trailers too! Were here to practice making a game afterall, and that does include the wholepipeline, not just writing code.
https://bsky.app/profile/noteworthy.games/post/3lvj4dxlsvs2j
I think, this game is quite alright for what it is, and has potential to be more interesting with just more content, you know, more tracks, more random events, a car upgrade system. But as a gamejam game, you make something people play once, for 5-10 minutes, so the game is focused on delivering on those 10 minutes.
This game is, open source, not the legal term, dunno what the licence for this project is. But its for your view and refference. As the writer of the broken code, knock yourself out and burrow as much of it as you like (but srsly, dont copy gamejam scribbles, its patched together with coffee and dreams)
https://github.com/McPalm/formula-rogue
So there is one more update on the formula rogue respository that did not make it, basically a better model for the ramps. While it was done before the deadline, I dont like cutting too close to deadlines. I could push in the ramp, but maybe for some reason, godot broke and changed an export setting. Maybe a cat walked in the keyboard and created a bug that wont appear until after 15 minutes if gameplay. So the final half an hour of the jam, for me, is just about testing, and fixing critical bugs, and nothing else.
And of course, shout out to the GMTK for giving our team an excuse to get togehter agian and make a game. It was fun, and I so aprechaite you gave us 4 days to complete it. Because I was down under bad for half of it. Itch.io pulling funding from gamedevs such as myself has created a very stressful last week for me, and I am still tweaking out over it, but I think with this jame, the team, and support of my friends, I am calming down and focusing on the future again.
Thank yall! I hope you enjoyed this stupid lil game even half as much as I enjoyed making it.
Files
Get Formula Rogue
Formula Rogue
Status | In development |
Authors | Bit Assembly, Sondy, Bizarre, Gangrene, Noteworthy |
Genre | Racing |
Tags | 3D, Low-poly, Roguelite |
Languages | English |
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